AI Insights · Timothy · July 2022
Top 5 Play Pass Games Performance in Belarus Q2 2022
In Q2 2022, the top Play Pass games in Belarus showed varied performance in terms of weekly downloads, revenue, and active users. Detailed insights reveal trends for each game.
In Q2 2022, the top Play Pass games in Belarus displayed a range of performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on Sensor Tower data.
Sea Battle 2 by BYRIL OOO saw fluctuations in its weekly downloads, starting at around 3.5K at the beginning of April and gradually decreasing to approximately 1.3K by the end of June. Weekly revenue showed intermittent peaks, with the highest being $23 in the week of June 20. The game’s weekly active users also experienced a downward trend, starting from 9.3K at the end of March and dropping to about 5.6K by the end of June.
Pixel Art - Color by Number from Easybrain Ltd experienced an increase in weekly downloads, peaking at 4.2K in the week of May 30. Revenue-wise, the game had modest earnings, with the highest weekly revenue being $37 at the end of March. The game maintained a strong weekly active user base, reaching a peak of approximately 32.5K in late May.
Touchgrind BMX by Illusion Labs showed a consistent increase in weekly downloads, with numbers rising from 1.3K in late March to nearly 3K by the end of May. Revenue remained relatively low but steady, with a notable peak of $11 in the final week of June. The game’s weekly active users also grew, peaking at around 6.9K in late May before slightly declining towards the end of the quarter.
Hungry Shark Evolution from Ubisoft maintained fairly stable weekly downloads, ranging between 1.5K and 2.2K throughout the quarter. The game’s highest weekly revenue was $96 in early May. Active user numbers were strong, reaching a peak of approximately 10.3K in early April and staying around 8.4K to 10.1K towards the end of June.
Touchgrind BMX 2, also by Illusion Labs, saw steady weekly downloads, hovering around the 1.3K to 1.8K mark throughout the quarter. Revenue remained low but consistent, with small peaks of $1 to $2 in various weeks. The game’s weekly active users showed a gradual increase, peaking at just over 3K in mid-June.
For more detailed insights and data, visit Sensor Tower.